Monday, February 24, 2020

SCA Heavy Fighter Practice

Introduction

Finally over the last month or so, I have had the opportunity to start getting back in armour and getting back to fighting fit. This has brought up again the old question: what should a fighter practice consist of, and what's the best way to train to up your skill level? Heavy Combat in the SCA is a martial art, and like any martial art, sparring is only a portion of what it takes to get better. You also need to practice the skills you have and make a concerted effort to learn new techniques to add to your tool box. I have heard from many people and seen practices that just consist of people showing up eventually throwing on armour, running pickups for a little bit and then going home. While it feels to me that this will certainly keep the rust off, and might help you improve if you are fortunate enough to have high quality fighters at your local practice,I don’t think it’s the most effective way to grow your skill level.

I feel that the best way to make an efficient practice is to have it split into three portions: Technique and Drills, Sparring, and Melee/War Practices. This is in addition to the time spent armouring up and padding down being used to discuss repairs or any other things people need help with. This setup gives plenty of time to work on hands-on fighting as well as time to work with fighters who need to practice specific aspects of fighting.

Technique and Drills

The first chunk of fighter practice is a great time to work on drills and practice work. It’s a good opportunity for new fighters to learn the basic shots or combos, and for experienced fighters to warm up and keep building the muscle memory that they need to be highly successful. Personally, I would split this portion in two parts itself: a general technique or drill that the person running the practice wants to work on, and a portion where experienced fighters can help newer fighters with things they want to learn. In my experience, teaching is a great way to make sure you understand a topic, something I have seen incorporated into martial arts programs of all sorts. It gives the teacher a chance to see how the more experienced fighters are progressing as far as their understanding of things, and allows the one-on-one time to polish the newer fighters.

The drills themselves can take many forms, ranging from footwork drills to combo drills where fighters pair off and throw a specific set of attacks while their partner blocks and then they switch. Depending on the location of the practice and what's available, it can even be pell drills where fighters take turns going through a series of attacks on the pell.

Examples of Drills
Bellatrix Fighting School-http://www.bellatrix.org/school/section07.htm
Footwork and Pell Drills from SCA Heavy Youtube Channel- https://www.youtube.com/watch?v=GkJ7lvYvfPg&feature=youtu.be
Four Strike Drill at Southkeep’s Local Practice- https://www.facebook.com/groups/Southkeep/permalink/10157345943106902/


At my last practice, one of the senior fighters made the comment “Muscle memory is what your body defaults to when the tank is empty and you have nothing left to give”. This made a ton of sense to me. Drills, Katas, and Pell Work all fall into this category of teaching your body to know what to do even when your mind isn't caught up or you feel too tired to go on. Too often in the SCA I have noticed this is the part that gets ignored at practice. Everyone is excited to get in armour and play, but imagine going to a sports practice and just doing scrim
mages, or a dojo and just sparring. In any other martial art, practice of techniques is the lion's share of the training. It's important that we build this habit at our practices, to help prevent fighters from getting frustrated at plateaus in their skill, and also to continue to grow the overall skill level of the practice.

Sparring

Heavy combat in the SCA can be won as often by endurance as it can by skill, especially in situations where we are talking about a long tournament or war situation. One of the best ways to build endurance is by pushing your limits while in armour, which means participating in exercises like bear pits and round robins where you’ll end up fighting for a prolonged period of time. Sparring also gives everyone a chance to use the techniques they were practicing in the technique portion of the practice and see how they can best incorporate it into their fighting.

I recently had the opportunity to see a round robin training circle used as part of a practice, and I thought it was completely brilliant. Previously I’d thought bear pits were the best way to spar, since they gave everyone a chance to fight and build endurance. The round robin I think, does even better: in addition to everyone getting plenty of fights and limits being tested, it allows everyone in the circle to watch the fights. This means that the people watching have the opportunity to either catch a mistake the fighters are making or learn new things to incorporate into their own repertoire. It also helps to have people cheering you on when you feel you have nothing left to give. I would suggest keeping the circles no larger than 15; any bigger than that and it takes too long for everyone to get their fights in. If your practice space is large enough and you are fortunate enough to have 16+
fighters you can easily set up two or more circles.

Once the training circle is done, I would suggest a few more pickups for fun so that the people who still have gas can keep going. This also gives fighters the chance to ask for specific types of practice, such as allowing someone to just practice defense while being attacked, or try a style they don't normally use.

Melee/War Training

The final portion of practice is another piece I feel is often left out: war preparation. Tourney fighting is all well and good, but in my opinion the most fun you can have is going to war and fighting as a unit. Training the basic concepts at a local practice will dramatically improve your overall performance at war. Not only will it help you stay safe during the large battles, but it will allow you to make the most of your time there.

This portion of practice should also be split into two sections: a practice portion where you go over techniques or maneuver practice, and (if you have enough people) mock battles. I would say that the minimum you need for a decent mock battle would be six fighters, three per team. This allows you to practice small squad tactics and work on battlefield awareness and communication. 

The practice portion can be used to teach how to lock up shields, or move as a unit. Ideally you would use everyone as one unit for this. That would allow the group to practice large unit movement. For testing shield locks, it’is a good idea to have the unit lock up and then one or two other fighters do pulse charges trying to break through. You can almost run this like a football drill:

4-6 shield men locked up
One fighter charges the line then takes his place in the formation.
One of the other fighters leaves the formation and charges
Repeat until tired or the line breaks.

This drill would also have the added benefit of showing fighters how to file in when there is a casualty by showing them how to move into new positions to keep the line going.

I have seen a wide variety of useful drills when it comes to melee practice, everything from linking back up when returning for resurrection point to how to react when the line gets split. The most important part with the first part of the practice is to teach the unit how to move together and how to respond to commands.

The second portion of melee practice involves splitting the unit into two parts and having a 20-30 minute resurrection battle. If there are fewer than 5 people per side, I feel it's better to do several https://ulfhedinnjourney.blogspot.com/2019/07/knattleikr-norse-ball-game.html), or anything else that gets fighters mobile and having fun. After the ‘boring’ marching drills, it's important to do something light to end practice. All of these games also build endurance since they involve a ton of motion and fighting.
rounds rather than a resurrection battle. For the resurrection battle, you can do something simple like King of the Hill, or if you have enough people, capture the flag. This is also a good time to do fun things like Jugging, Knattleikr (

Wrap up practice with conversation on the melee portion while padding down, give everyone the chance to discuss things they thought went well or things they want to improve on. This builds unit cohesion and with many eyes on the field it's easier to catch mistakes.

Conclusion

As always, let's be clear: these are just my ideas on how a practice could run to give a variety of training situations, and allow people to work on a range of skills each week. In addition to group practice, it is important to make sure that fighters are practicing by themselves on the pell or something similar. Some physical conditioning throughout the week is also good; like any sport, improving your physical fitness will improve your overall performance in heavy combat. I would also add that once a month or so it would be a good idea to get the whole group and travel to another group’s local practice. This gives everyone a chance to face off against other fighters and to see what other groups are doing.

Let me know what you all do at your practice, do you have any tips and tricks for new fighters trying to get things squared away? Let me know in the comments below!

Tuesday, February 11, 2020

Tourney of the Three Ships 2020

Introduction

It’s been a long while since I did an event overview post, but this weekend marked a special time for me. It was the seventh Tourney of the Three Ships, an event that I helped get started, and it was the start of my return to the SCA in a real sense. Over the last year, as I have gotten steadily into the blog again, I have mentioned a few times that because of outside circumstances my wife and I had to take a very real break from the SCA. This break wasn’t because the SCA had burnt us out, but because we were just incapable of doing the SCA with everything pressing down on us.

This weekend felt a lot to me like coming home: not only was it to our local event that I love so much, but it was an event for the whole family. From the moment we arrived on site Friday night to start helping with set up and moving things around, everything just felt right. I was walking down paths that I had walked a dozen-dozen times, and it made me happy. This feeling of comfort reminded me of why the SCA was so important to me in the first place, something that I had lost in the hustle and bustle of mundane life.

Our lovely Princess Islay Elspeth of Glen Meara had made the trek from the Barony of Darkwater to visit our corner of the Kingdom. It is always appreciated when anyone makes this trip, doubly so when any of the Royals do, given how far it is and how many groups they need to visit during their time on the throne. Our Kingdom stretches from Key West to Jacksonville, and is the width of Florida, which means that we often have people who make a 6+ hour drive just to attend our event.


Tournaments

The entire concept behind Three Ships is that it is a competition between local groups to see who has the best warriors among three disciplines: Heavy Fighting, Rapier, and Archery. Each year, we have asked for the groups to submit teams and the scores would be tallied, but this year I did the scoring a little differently to try and take some of the work off the attendees:  I took the highest scoring warrior from each shire in each discipline. This let everyone feel like they were working towards their team score without giving larger groups the advantage. I think next year, I’d like to do a presentation of teams before the Crown or populace to build some more of that pageantry and local group pride.

Typically, I enjoy an event to have pretty tight theming between tourneys, feast, and decorations. Three Ships has always had an overall nautical theme focusing on one time period or another. This year was no different as we focused on Magellan’s trip around the world. To keep that in mind with our martial events, each tourney had its own set of special rules. The archery was a shoot where the targets were bags of spice, which was the main motivator for Magellan’s trip in the first place. Our rapier tourney decided to take a note from the idea of the constantly changing ports, and made a tourney where a fighter could only use a given style once until the finals. Then for heavy tourney, we made it a counted blows tournament to represent the kind of fighting that might have been done for fun while bored at sea.

The Archery shoot was very well attended, with some notable archers from around the kingdom. I believe our last count was 10 archers from 5 or 6 different groups. However when all was said and done, there could only be one winner, and it was our recent transplant to Tri Os, Master Rupert the Unbalanced, who took first place. He has only recently come to Southern Trimaris from the East Kingdom, and we are happy to have another master archer in our midst.

The Heavy tourney was well attended: we had 10 fighters sign up, with a handful more who padded up later for pick ups. Five counted blows can take a ton of stamina among equally-matched fighters and this tourney was no exception. The best example was the battle between brothers from Sergio and Augustin de Leon, who fought great sword with the added caveat of no thrusting, something to make it more interesting since they are both fencers. In the end, it was Azrael von Licht that took the field going undefeated.

The Rapier tourney had fewer fighters than we are accustomed to, but was still a great test of skill from all of our fighters,  with Don Zhao Fong coming down from the frozen north of Castlemere to best his opponents and earn his prize. He performed so well that despite being the only member of Castlemere in attendance, the Barony still ended up in 5th place among all the groups who attended.

Overall the lysts were fun to watch, and gave us a wide variety of local groups in the competition, possibly the most of any year. All of the Southern Shires were represented as well as Darkwater, Castlemere, and Marcaster. Hopefully next year we can get even more people to come down and represent their local groups. However for this year, for the first time ever, the Shire of Seamarch came out ahead, beating Southkeep by three points and Sangre del Sol by four points.

Court

With our Princess in attendance, we were graced with a Royal court, something we are very fortunate to have always had at Three Ships since it’s very difficult for many of our local members to attend larger events. The major benefit of the Royals taking the time to visit us is that it gives the opportunity for members who travel less to be recognized. This year, two dear friends got their first awards ever, Jen of Southkeep and Red of Southkeep. They have worked tirelessly at a local level, and the Princess was thrilled to be able to acknowledge and reward that; she was most gracious in the way that she spoke about reaching out to the more distant portions of the Kingdom. Cian and Cera, the Mom and Pop of our local shire, were also honoured, with Cera getting a Healer’s Lamp. This was an award that had originally existed for members of the Chiurgeonate, but has been reworked to be an acknowledgement of someone who has gone above and beyond in the service of the populace. I can’t think of anyone who deserves it more.

Aeta Ulfhamar showing off her device, from
Mistress Sibeal's silk painting class.
Court is also where we award the prizes to the winners. One of the secrets to the success of Three Ships over the years are the amazing craftspeople of the Shire. Every year they create amazing prizes for each of the individual tourney winners. This year the prizes were handcrafted boxes made with dark walnut inlays and dovetail joints. We also give out scrolls to each of the winners done up by our local scribes, with the final prize being our Travelling Scroll, made of leather tooled and painted by HL Robert de Cleftlands, and calligraphed each year with the names of the winners. The scroll makes it home each year to be conquered again


Feast

Our other big secret is feast… I don’t know if you’ve heard, but Southkeep brings the tasty grub! We have had carefully researched delicious Norse feasts, homemade bread accompanying a German feast with all the fixings, roast turkeys with a fan of their feathers, and this year the feast steward lived up to all of that in her kitchen debut! Lady Margarita di Rossi treated us to a caprese salad with mozzarella and tomatoes, pea soup, and chicken or eggplant rollatini with bechamel or tomato sauce. Each course was tastier than the last, but it was dessert where she really slayed the whole of the dining hall. She presented to the high table an individually portioned homemade cheesecake topped with a chocolate mouse… but wait, there's more! The chocolate mouse was filled with raspberry jelly and chocolate mousse! Due to tempering issues with the chocolate (the fact that she managed to get eight mice to temper in an open kitchen in Miami is astonishing), the populace didn’t get the mice; they did, however, get a lovely portion of jelly and mousse atop individually crafted cheesecakes. This might be the best dessert I have ever had at an SCA feast, and I am not ashamed to say that I got seconds!

Conclusion

Overall this Three Ships was a ton of fun, and I honestly can’t wait to do it again next year. Every year, we learn new things and the event runs smoother. Next year will mark 7 years since Cian and I ran the first Three Ships. It’s remarkable how quickly time has passed. Thank you to the wonderful staff who made this event possible. Thank you to all the attendees who, without, it would just be a very expensive Shire meeting. We hope to see all of you back next year so that we can do it again!

Writer's Note: This year, I completely failed to get pictures of anything. I will be looking for pictures over the next couple of days and add them to the post as they get found.